Gay cyoa

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If you don’t mind, I have a few thoughts on layout and balance:

– Unusual Aesthetic is a bit inconvenient, since you must scroll down quite a ways to find it and then scroll all the way back up, and unselect your old choices, in order to pick your new colors. No one word or one sentence, vague bullshit.

For example, maybe you want to keep your fangs and extra-long tongue, even while you’re pretending to be a human.

It will be up to you to track your individual progress.

These stories deserve to be read, rated, reviewed and ranked in my effort to update the Top 100 Storygames list with new and worthy stories. . .

EDIT: Reviews have to be worthwhile.

No subscription necessary for all the information.

Short outline for the project:

The game will start off quite linear, but hopefully will become branch heavy like Transfigure.

It is going to be an adventure with story progression.

New to HTML/Twine -> roast me if you see anything.

First language is not english -> again roast me, criticism can only help.

Inspired by:

Goo-Manji

Shrine of the Goddess

The Company

Transfigure

Bimbo House

The House (Shame this was discontinued).

The manly contest

Mutagen26 (Shame again that this never made it).

You and your flatmates are going to a Halloween adventure game at an old mansion.

Winners get to choose to leave the way they came and are allowed to take whatever they earn in the game.

But what does that mean?

Find out in this (hopefully) soon to be interactive story.

You -> A mechanical engineering student.

Samantha -> Your cute flatmate.

Josh -> Your best friend and also a flatmate.

Your rival team:

Andre -> A good looking black guy who seems like a player.

Katie -> A blonde bitch who knows no respect.

Amy -> A gorgeous and cunning brunette.

The CYOA v0.45

  • Added a "secret" path (suggestion would be to go to it through walkthrough list)
  • Some more variable and CSS cleanup.

The CYOA v0.41b

  • Fixed the broken images and scenes, sorry about that and thanks for me making me notice in the forum.

The CYOA v0.41

  • Textboxes overhaul (macro now works also if you refresh the site, added effects to character images)
  • Walkthrough rework, easier to implement, better visibility of character changes.
  • Character naming logic change (historized the character names and worked out some issues with renaming)
  • Finished out 2 paths.

The CYOA v0.40 Added walkthroughs instead of version history, added some more settings option, added content of course.

The CYOA v0.35b due to the surprising amount of feedback I decided to include a feedback form.

The CYOA v0.35 lots of content, most are the foundation for the first few endings, option to opt in and out of gay content, settings menu that's accessible at any point of the game.

The CYOA v0.30 lots of content, most are the foundation for further parts and only have subtle differences to other parts, further info within the authors notes ingame or on patreon.

The CYOA v0.21 added content to 2 paths (both can be reached via quicklink at the start menu), added quality of life event skipping (not implemented for all transformations yet)

The CYOA v0.20 added a route to the slow and steady path, changed the style of all the text.

The Game v 0.10 Initial release of the real game instead of just a story, details within the game changelog.

Branching between game and CYOA, setting is the same.

I will therefore not open a new entry but keep this post updated with both "games" (if there are still any to the CYOA).

The CYOA v 0.17 Pretty lengthy single path added.

So it should not be difficult to at least read the entire list over the course of the year. Please enter some text.") } else { toggleSpinner() disableButtonsAndTextArea() } } else if (evt.detail.elt.id === "retry_btn") { if (document.getElementById("story_name").value === "-1") { evt.preventDefault() showErrorMessage("div-textarea-message", "Please select a story first.") } is_generating = true; } else if (evt.detail.elt.id === "save-settings-btn") { if (is_generating) { evt.preventDefault() showErrorMessage("div-settings-message", "Cannot save story data while generating text.") } if (document.getElementById("nsfw-toggle").value === true || document.getElementById("nsfw-toggle").value === false) { evt.preventDefault() } if (document.getElementById("story_name").value === "-1") { evt.preventDefault() showErrorMessage("div-settings-message", "Please select a story first.") } } else if (evt.detail.elt.id === "story_name") { setTextareaInnerHTMLToSpinner(); } }); //CODE TO RUN function initPlayPage() { const actionInputBox = document.querySelector('#action_input'); actionInputBox.addEventListener("keypress", function (event) { if (event.keyCode === 13) { event.preventDefault() document.getElementById("generate_btn").click(); } }); actionInputBox.addEventListener('input', () => { actionInputBox.style.height = 'auto'; actionInputBox.style.height = `${actionInputBox.scrollHeight}px`; }); document.getElementById("div-textarea").addEventListener("mousedown", function(event) { if (window.innerWidth < 768) { if (event.target.tagName != "SECTION"){ // prevent textarea from being focused on when stuff inside it is being clicked event.preventDefault(); } } }); } function postLoadTextArea() { const editableDiv = document.getElementById("textarea"); reprocessImages(); } if (document.readyState === 'loading') { // DOM is still loading, so we add the event listener document.addEventListener('DOMContentLoaded', function() { initPlayPage(); }); } else { // DOM is already loaded, so we can call the function directly initPlayPage(); } // window.addEventListener('pagehide', saveStoryData); window.setInterval(saveStoryData, 60000); // // document.addEventListener("DOMContentLoaded", function () { // wrapTextInDiv(); // });

Welcome to ChooseYourStory.com!

I just published this article which lists one-hundred of the most in need storygames from between 2022 and 2025.

That option would also allow 0 to represent an average level of ability, which would fit with it being described as a baseline earlier up.

Finally, I’d like to request 3 new choices:
– A way to add a tail other than tail pussy, potentially with some upgrade options for things like a prehensile tail or tail-based senses. You could also make it so certain physical mods can be toggled on or off in the changeling mode, if you’ve purchased them for your proper body.

I mostly don’t like the way it causes you to lose knowledge.
– It might be nice if you could set either pg up/dn or arrow scrolling to scroll by card row, rather than lines. Since DW only partially mitigates the effects of AS, it seems like it should cost fewer points than AS grants, to recognize the penalty you conintue to face.
— It’s probably worth noting that DW requires Here We Go Again, in addition to AS, but HWGA only grants 25 points, so DW still costs more than both of its prereques grant.

  • Reading and rating all one-hundred stories PLUS reviewing at least 25 of them will award you 175 points + a bronze “excellent reader” badge.

    gay cyoa

    Maybe have those stats start at 1, by default, and let people sell down to 0 to represent disability? . đŸ˜…Sorry.

    At the end of the day, Harahel is still a really fun CYOA, and that gets me thinking about its features and how it’s designed, possibly more than I should.

    I will not be rewarding individual reviews so you must make it to each tier to receive that prize.

    Project Harahel Interactive – v0.7.13

    This is definitely one of the more interesting CYOAs I’ve played, and one of the few I keep coming back to.

  • Reading and rating all one-hundred stories PLUS reviewing all one-hundred of them will award you 500 points + a platinum “extraordinary reader” badge + the Contest Winner trophy + my trophy + ultimate bragging & bullying rights.

    Good luck! See you in 2027.